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[ Source: pd-boids  ]

Package: pd-boids (1.1.1-10)

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Pd library for the "boids" flocking simulator algorithm

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs. Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at http://www.red3d.com/cwr/

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Download for all available architectures
Architecture Package Size Installed Size Files
alpha (unofficial port) 21.3 kB355.0 kB [list of files]
amd64 20.5 kB187.0 kB [list of files]
arm64 19.9 kB355.0 kB [list of files]
armel 23.0 kB179.0 kB [list of files]
armhf 18.3 kB143.0 kB [list of files]
hppa (unofficial port) 23.2 kB179.0 kB [list of files]
i386 19.9 kB167.0 kB [list of files]
ia64 (unofficial port) 26.1 kB233.0 kB [list of files]
m68k (unofficial port) 18.8 kB159.0 kB [list of files]
mips64el 19.3 kB359.0 kB [list of files]
ppc64 (unofficial port) 21.9 kB355.0 kB [list of files]
ppc64el 21.4 kB355.0 kB [list of files]
riscv64 21.0 kB163.0 kB [list of files]
s390x 20.9 kB179.0 kB [list of files]
sh4 (unofficial port) 24.8 kB351.0 kB [list of files]
sparc64 (unofficial port) 19.9 kB4,199.0 kB [list of files]
x32 (unofficial port) 20.9 kB175.0 kB [list of files]