Package: libglbsp-dev (2.24-5)
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node builder library for OpenGL-based Doom-style games (headers)
glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.
There are many DOOM ports that understand the GL Nodes which glBSP creates, including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
Other Packages Related to libglbsp-dev
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- dep: libglbsp3 (= 2.24-5)
- node builder library for OpenGL-based Doom-style games
Download libglbsp-dev
Architecture | Package Size | Installed Size | Files |
---|---|---|---|
amd64 | 44.4 kB | 193.0 kB | [list of files] |
arm64 | 43.8 kB | 190.0 kB | [list of files] |
armel | 42.4 kB | 150.0 kB | [list of files] |
armhf | 40.4 kB | 120.0 kB | [list of files] |
i386 | 49.1 kB | 165.0 kB | [list of files] |
mips64el | 49.5 kB | 248.0 kB | [list of files] |
mipsel | 48.9 kB | 176.0 kB | [list of files] |
ppc64el | 51.9 kB | 241.0 kB | [list of files] |
s390x | 42.3 kB | 193.0 kB | [list of files] |