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[ Source: glbsp  ]

Package: libglbsp-dev (2.24-5)

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node builder library for OpenGL-based Doom-style games (headers)

glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.

There are many DOOM ports that understand the GL Nodes which glBSP creates, including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.

Tags: Software Development: Libraries, Role: Development Library

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Architecture Package Size Installed Size Files
amd64 44.4 kB193.0 kB [list of files]
arm64 43.8 kB190.0 kB [list of files]
armel 42.4 kB150.0 kB [list of files]
armhf 40.4 kB120.0 kB [list of files]
i386 49.1 kB165.0 kB [list of files]
mips64el 49.5 kB248.0 kB [list of files]
mipsel 48.9 kB176.0 kB [list of files]
ppc64el 51.9 kB241.0 kB [list of files]
s390x 42.3 kB193.0 kB [list of files]