[ 源代码: wadc ]
软件包:wadc(3.1-1)
programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and functional programming language for developing Doom-engine maps. It can be used to generate complex levels which can be saved in Doom's WAD format.
The IDE includes a text-editor component; a debug output pane and a 2D drawing pane which previews the current script's output. Also included is an experimental command line interface, wadccli.
An external nodes builder (such as zdbsp) is required before the resulting WAD file can be played by a doom-engine.
其他与 wadc 有关的软件包
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- dep: default-jre
- Standard Java or Java compatible Runtime
- 或者 java8-runtime
- 本虚包由这些包填实: default-jre, openjdk-11-jre, openjdk-17-jre, openjdk-19-jre, openjdk-20-jre, openjdk-21-jre, openjdk-22-jre, openjdk-23-jre, openjdk-8-jre
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- dep: jarwrapper
- Run executable Java .jar files
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- dep: libpicocli-java (>= 4.6.1)
- Tiny command line interpreter library for Java applications
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- rec: freedoom
- two single player campaigns for Doom-compatible engines
- 或者 doom-wad
- 本虚包由这些包填实: doom-wad-shareware, freedm, freedoom
- 或者 boom-wad
- 软件包暂时不可用
- 或者 game-data-packager
- Installer for game data files
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- rec: prboom-plus
- transitional dummy package (prboom-plus -> dsda-doom)
- 或者 boom-engine
- 本虚包由这些包填实: doomsday, dsda-doom, woof-doom
- 或者 doom-engine
- 本虚包由这些包填实: chocolate-doom, crispy-doom, doomsday, dsda-doom, woof-doom
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- rec: zdbsp
- node builder library for OpenGL-based Doom-style games
- 或者 doom-node-builder
- 本虚包由这些包填实: glbsp, zdbsp