软件包:libmojoshader0(0.0~hg1314+dfsg-1.1)
libmojoshader0 的相关链接
Debian 的资源:
下载源码包 mojoshader:
- [mojoshader_0.0~hg1314+dfsg-1.1.dsc]
- [mojoshader_0.0~hg1314+dfsg.orig.tar.xz]
- [mojoshader_0.0~hg1314+dfsg-1.1.debian.tar.xz]
维护者:
外部的资源:
- 主页 [icculus.org]
相似软件包:
library to move calls to Direct3D shaders to OpenGL
MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.
This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.
MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.
其他与 libmojoshader0 有关的软件包
|
|
|
|
-
- dep: libc6 (>= 2.29)
- GNU C 语言运行库:共享库
同时作为一个虚包由这些包填实: libc6-udeb