Paket: wadc (3.0-1.1)
Länkar för wadc
Debianresurser:
Hämta källkodspaketet wadc:
Ansvarig:
Externa resurser:
- Hemsida [jmtd.net]
Liknande paket:
programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and functional programming language for developing Doom-engine maps. It can be used to generate complex levels which can be saved in Doom's WAD format.
The IDE includes a text-editor component; a debug output pane and a 2D drawing pane which previews the current script's output. Also included is an experimental command line interface, wadccli.
An external nodes builder (such as glbsp) is required before the resulting WAD file can be played by a doom-engine.
Andra paket besläktade med wadc
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- dep: default-jre (>= 2:1.8)
- Standard Java or Java compatible Runtime
- eller java8-runtime
- virtuellt paket som tillhandahålls av default-jre, openjdk-11-jre, openjdk-17-jre
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- dep: jarwrapper
- Run executable Java .jar files
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- rec: freedoom
- two single player campaigns for Doom-compatible engines
- eller doom-wad
- virtuellt paket som tillhandahålls av doom-wad-shareware, freedm, freedoom
- eller boom-wad
- Paketet inte tillgängligt
- eller game-data-packager
- Installer for game data files
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- rec: prboom-plus
- enhanced clone of the classic first-person shooter Doom
- eller boom-engine
- virtuellt paket som tillhandahålls av doomsday, prboom-plus
- eller doom-engine
- virtuellt paket som tillhandahålls av chocolate-doom, crispy-doom, doomsday, prboom-plus
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- rec: zdbsp
- node builder library for OpenGL-based Doom-style games
- eller doom-node-builder
- virtuellt paket som tillhandahålls av glbsp, zdbsp
Hämta wadc
Arkitektur | Paketstorlek | Installerad storlek | Filer |
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all | 559,1 kbyte | 965,0 kbyte | [filförteckning] |