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[ Источник: gamemode  ]

Пакет: libgamemode0 (1.8.1-2)

Ссылки для libgamemode0

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Ресурсы Debian:

Исходный код gamemode:

Сопровождающие:

Внешние ресурсы:

Подобные пакеты:

Optimise Linux system performance on demand (host library)

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.

This package provides the host library for gamemode. It is an internal library which communicates with the daemon.

Другие пакеты, относящиеся к libgamemode0

  • зависимости
  • рекомендации
  • предложения
  • enhances

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Архитектура Размер пакета В установленном виде Файлы
amd64 12,8 Кб47,0 Кб [список файлов]
arm64 12,8 Кб91,0 Кб [список файлов]
armel 12,1 Кб39,0 Кб [список файлов]
armhf 12,0 Кб35,0 Кб [список файлов]
i386 13,1 Кб43,0 Кб [список файлов]
mips64el 12,7 Кб92,0 Кб [список файлов]
ppc64el 13,2 Кб91,0 Кб [список файлов]
s390x 12,4 Кб39,0 Кб [список файлов]