Package: libgamemode0 (1.7-2 and others)
Links for libgamemode0
Debian Resources:
Download Source Package gamemode:
Maintainers:
External Resources:
- Homepage [github.com]
Similar packages:
Optimise Linux system performance on demand (host library)
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.
GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.
This package provides the host library for gamemode. It is an internal library which communicates with the daemon.
Other Packages Related to libgamemode0
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- dep: gamemode-daemon
- Optimise Linux system performance on demand (daemon)
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- dep: libc6 (>= 2.33)
- GNU C Library: Shared libraries
also a virtual package provided by libc6-udeb
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- dep: libdbus-1-3 (>= 1.9.14)
- simple interprocess messaging system (library)
Download libgamemode0
Architecture | Version | Package Size | Installed Size | Files |
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armhf | 1.7-2+b1 | 11.9 kB | 92.0 kB | [list of files] |