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[ Quellcode: cglm  ]

Paket: libcglm-dev (0.7.9-1)

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Development files for the cglm library

cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls

Features:

 * array api and struct api, you can use arrays or structs.
 * general prupose matrix operations (mat4, vec3)
 * chain matrix multiplications (square only)
 * affine transforms
 * matrix decomposition (extract rotation, scaling factor)
 * optimized affine transform matrices (mul, rigid-body inverse)
 * camera (lookat)
 * projections (ortho, perspective)
 * quaternions
 * euler angles / yaw-pitch-roll to matrix
 * extract euler angles
 * inline or pre-compiled function call
 * frustum (extract view frustum planes, corners, ...)
 * bounding box (AABB in Frustum (culling), crop, merge, ...)
 * bounding sphere
 * project, unproject
 * easing functions
 * curves
 * curve interpolation helpers (SMC, deCasteljau, ...)
 * and other ...

This package contains the development header files

Markierungen: Software-Entwicklung: Bibliotheken, Rolle: Entwicklungs-Bibliothek

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