File list of package fs-uae-launcher in buster of architecture all

/usr/bin/fs-uae-launcher
/usr/share/applications/fs-uae-launcher.desktop
/usr/share/doc/fs-uae-launcher/COPYING.gz
/usr/share/doc/fs-uae-launcher/README.gz
/usr/share/doc/fs-uae-launcher/changelog.Debian.gz
/usr/share/doc/fs-uae-launcher/changelog.gz
/usr/share/doc/fs-uae-launcher/copyright
/usr/share/fs-uae-launcher/OpenGL/AGL/__init__.py
/usr/share/fs-uae-launcher/OpenGL/DLLS/GLE_WIN32_README.txt
/usr/share/fs-uae-launcher/OpenGL/DLLS/gle_AUTHORS
/usr/share/fs-uae-launcher/OpenGL/DLLS/gle_COPYING
/usr/share/fs-uae-launcher/OpenGL/DLLS/gle_COPYING.src
/usr/share/fs-uae-launcher/OpenGL/DLLS/glut32.dll
/usr/share/fs-uae-launcher/OpenGL/DLLS/glut64.dll
/usr/share/fs-uae-launcher/OpenGL/DLLS/glut_README.txt
/usr/share/fs-uae-launcher/OpenGL/DLLS/opengle32.vc7.dll
/usr/share/fs-uae-launcher/OpenGL/DLLS/opengle32.vc9.dll
/usr/share/fs-uae-launcher/OpenGL/DLLS/opengle64.vc9.dll
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/blob_cache.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/framebuffer_target.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/image_native_buffer.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/native_fence_sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/recordable.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/query_surface_pointer.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ARM/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ARM/pixmap_multisample_discard.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/buffer_age.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/client_extensions.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/create_context_robustness.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/image_dma_buf_import.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/multiview_window.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/platform_base.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/platform_wayland.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/platform_x11.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/protected_surface.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/swap_buffers_with_damage.py
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/clientpixmap.py
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/colorformats.py
/usr/share/fs-uae-launcher/OpenGL/EGL/IMG/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/IMG/context_priority.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/cl_event.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/cl_event2.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/client_get_all_proc_addresses.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/config_attribs.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/create_context.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/fence_sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/get_all_proc_addresses.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_colorspace.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_renderbuffer_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_texture_2D_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_texture_3D_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_texture_cubemap_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/image_base.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/image_pixmap.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/lock_surface.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/lock_surface2.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/lock_surface3.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_android.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_gbm.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_wayland.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_x11.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/reusable_sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_consumer_gltexture.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_cross_process_fd.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_fifo.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_producer_aldatalocator.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_producer_eglsurface.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/surfaceless_context.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/vg_parent_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/wait_sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/drm_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/platform_gbm.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/swap_region.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/swap_region2.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/texture_from_pixmap.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/EGL_3dvision_surface.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/coverage_sample.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/coverage_sample_resolve.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/depth_nonlinear.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/native_query.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/post_convert_rounding.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/post_sub_buffer.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/stream_sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/system_time.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_0.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_1.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_2.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_3.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_4.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_5.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/__init__.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/__init__.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/blend_minmax_factor.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/conservative_depth.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/debug_output.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/depth_clamp_separate.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/draw_buffers_blend.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/gcn_shader.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/gpu_shader_int64.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/interleaved_elements.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/multi_draw_indirect.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/name_gen_delete.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/occlusion_query_event.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/performance_monitor.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/pinned_memory.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/query_buffer_object.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/sample_positions.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/seamless_cubemap_per_texture.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/shader_atomic_counter_ops.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/shader_stencil_export.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/shader_trinary_minmax.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/sparse_texture.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/stencil_operation_extended.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/texture_texture4.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/transform_feedback4.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/vertex_shader_layer.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/vertex_shader_tessellator.py
/usr/share/fs-uae-launcher/OpenGL/GL/AMD/vertex_shader_viewport_index.py
/usr/share/fs-uae-launcher/OpenGL/GL/ANGLE/__init__.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/__init__.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/aux_depth_stencil.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/client_storage.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/element_array.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/fence.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/float_pixels.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/flush_buffer_range.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/object_purgeable.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/rgb_422.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/row_bytes.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/specular_vector.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/texture_range.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/transform_hint.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/vertex_array_object.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/vertex_array_range.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/vertex_program_evaluators.py
/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/ycbcr_422.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/ES2_compatibility.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/ES3_compatibility.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/__init__.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/arrays_of_arrays.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/base_instance.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/bindless_texture.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/blend_func_extended.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/buffer_storage.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/cl_event.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/clear_buffer_object.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/clear_texture.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/color_buffer_float.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/compatibility.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/compressed_texture_pixel_storage.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/compute_shader.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/compute_variable_group_size.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/conservative_depth.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/copy_buffer.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/copy_image.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/debug_output.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/depth_buffer_float.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/depth_clamp.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/depth_texture.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_buffers.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_buffers_blend.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_elements_base_vertex.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_indirect.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_instanced.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/enhanced_layouts.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/explicit_attrib_location.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/explicit_uniform_location.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_coord_conventions.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_layer_viewport.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_program.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_program_shadow.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_shader.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/framebuffer_no_attachments.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/framebuffer_object.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/framebuffer_sRGB.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/geometry_shader4.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/get_program_binary.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/gpu_shader5.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/gpu_shader_fp64.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/half_float_pixel.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/half_float_vertex.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/imaging.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/indirect_parameters.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/instanced_arrays.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/internalformat_query.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/internalformat_query2.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/invalidate_subdata.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/map_buffer_alignment.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/map_buffer_range.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/matrix_palette.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/multi_bind.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/multi_draw_indirect.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/multisample.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/multitexture.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/occlusion_query.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/occlusion_query2.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/pixel_buffer_object.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/point_parameters.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/point_sprite.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/program_interface_query.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/provoking_vertex.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/query_buffer_object.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/robust_buffer_access_behavior.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/robustness.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/robustness_isolation.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/sample_shading.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/sampler_objects.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/seamless_cube_map.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/seamless_cubemap_per_texture.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/separate_shader_objects.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_atomic_counters.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_bit_encoding.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_draw_parameters.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_group_vote.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_image_load_store.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_image_size.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_objects.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_precision.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_stencil_export.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_storage_buffer_object.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_subroutine.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_texture_lod.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shading_language_100.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shading_language_420pack.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shading_language_include.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shading_language_packing.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shadow.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shadow_ambient.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/sparse_texture.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/stencil_texturing.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/sync.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/tessellation_shader.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_border_clamp.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_buffer_object.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_buffer_object_rgb32.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_buffer_range.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_compression.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_compression_bptc.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_compression_rgtc.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_cube_map.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_cube_map_array.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_env_add.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_env_combine.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_env_crossbar.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_env_dot3.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_float.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_gather.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_mirrored_repeat.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_multisample.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_non_power_of_two.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_query_levels.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_query_lod.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_rectangle.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_rg.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_rgb10_a2ui.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_stencil8.py
/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_storage.py
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